Fixed textureless water on AMD graphics cards. Fixed invisible "emissivestrong" lights.Fixed water shadow stretching, disconnected night shadows and mirror reflections thanks to robi29 & _CP_.Added wind sway support for "real" tree shadows.Fixed excessively strong vertex AO and static vehicle shadows.Fixed disconnected cascaded shadow maps.Native FXAA and improved shadow filtering thanks to RaphaelK12.Increased ambient reflection intensity to match consoles.Restored console-style vehicle reflections.Fixed reduced reflection intensity while using anisotropic filtering.Fixed vehicle normal maps thanks to AssaultKifle47.Repurposed Definition setting into a motion blur toggle.Fixed depth of field and bloom resolution scaling.Removed unnecessary stippled transparency from various objects and shadows.Various shader fixes and improvements for GTA IV 1.0.7.0, 1.0.8.0 and Complete Edition.
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